
Tempo in Either Direction
Mamaragan has become a premier generic purple Event because both halves replace themselves with a card. On your turn it converts DON!! into a rested target and a draw; on defense it becomes a combat trick that can draw again.
Two Live Modes
DON!! −2
Draw 1 card, then rest up to one of your opponent’s Characters with 5000 power or less.
Best for:Opening attack targets, creating tempo, and advancing the hand.+1000 Power
Give one Leader or Character +1000 power during the battle. If you have 6 or fewer DON!!, draw 1 card.
Best for:Protecting a key body without losing card advantage.One Card, Four Jobs
Both modes can replace the Event in hand.
Rest a key 5000-power Character for pressure.
Use +1000 Counter where the battle matters most.
Convert excess DON!! into effects purple decks want.
Decks Playing Mamaragan
- Purple EnelThe premier home; competitive lists commonly use four.
- Purple RosinanteValues flexible interaction and self-replacing cards.
- Purple SengokuUses tempo to support a controlled midgame.
- Purple LuffySelected builds comfortably absorb the DON!! −2 cost.
- Other DON!! enginesAny purple strategy that rebuilds or manipulates DON!! can consider it.
Strengths & Limits
- Excellent 5000-power tempo
- Minimal resource loss through draw
- Useful on offense and defense
- Natural purple synergy
- Widely adopted in OP15 lists
- Timing the DON!! −2 cost matters
- Main mode cannot rest larger Characters
- Best in decks comfortable at reduced DON!!
- High demand can affect availability